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Location

Leonberg, DE

Canvas · WebSocket · Docker

Plunderflut, a co-op roguelite in the browser

A round in progress: the raccoon at the centre of a night time arena, enemies closing in from every side, the wave bar along the top
Period
2026 to today
Stack
  • [JavaScript]
  • [Canvas]
  • [WebSocket]
  • [Node]
  • [Docker]
  • [Traefik]

Problem

Playing together usually costs an account, a download, or an invitation through a platform. Each of those stands between the idea and the first round.

Solution

One raccoon against endless waves, alone or with a second player who joins through a four letter code. A link is enough. Built without a single dependency: canvas in the browser, and a server of plain Node that only relays messages. A boss every ten waves, one shared leaderboard.

Screens

Start screen with the logo, three difficulties, five classes and the field for the session code
01 · Start screen with the logo, three difficulties, five classes and the field for the session code